Efficient routing in all-optical networks
STOC '94 Proceedings of the twenty-sixth annual ACM symposium on Theory of computing
Optimal wavelength routing on directed fiber trees
Theoretical Computer Science
Worst-case analysis of dynamic wavelength allocation in optical networks
IEEE/ACM Transactions on Networking (TON)
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Nash equilibria in all-optical networks
WINE'05 Proceedings of the First international conference on Internet and Network Economics
On nash equilibria in non-cooperative all-optical networks
STACS'05 Proceedings of the 22nd annual conference on Theoretical Aspects of Computer Science
On a noncooperative model for wavelength assignment in multifiber optical networks
IEEE/ACM Transactions on Networking (TON)
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We study routing and path coloring problems in all-optical networks as non-cooperative games. We especially focus on oblivious payment functions, that is, functions that charge a player according to her own strategy only. We first strengthen a known relation between such games and online routing and path coloring. In particular, we show that the price of anarchy of such games is lower-bounded by, and in several cases precisely equal to, the competitive ratio of appropriate modifications of the First Fit algorithm. Based on this framework we provide results for two classes of games in ring networks: in Selfish Routing and Path Coloring a player must determine both a routing and a coloring for her request, while in Selfish Path Coloring the routing is predetermined and only a coloring of requests needs to be specified. We prove specific upper and lower bounds on the price of anarchy of these games under various payment functions.