Iterative methods for visualization of implicit surfaces on GPU

  • Authors:
  • Rodrigo de Toledo;Bruno Levy;Jean-Claude Paul

  • Affiliations:
  • Tecgraf, PUC-Rio, Brazil and INRIA, ALICE, France;INRIA, ALICE, France;Tsinghua University, China

  • Venue:
  • ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.