Approximate ESPs on surfaces of polytopes using a rubberband algorithm

  • Authors:
  • Fajie Li;Reinhard Klette;Xue Fu

  • Affiliations:
  • Institute for Mathematics and Computing Science, University of Groningen, Groningen, The Netherlands;Computer Science Department, The University of Auckland, Auckland, New Zealand;Faculty of Economics, University of Groningen, Groningen, The Netherlands and School of Public Finance, Jiangxi University of Finance and Economy, Nanchang, China

  • Venue:
  • PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
  • Year:
  • 2007

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Abstract

Let p and q be two points on the surface of a polytope Π. This paper provides a rubberband algorithm for computing a Euclidean shortest path between p and q (a so-called surface ESP) that is contained on the surface of Π.The algorithm has κ1(Ɛ)ċκ2(Ɛ)ċO(n2) time complexity, where n is the number of vertices of Π, κi(Ɛ) = (L0i-Li)/Ɛ, for the true length Li of some shortest path with initial (polygonal path) length L0i (used when approximating this shortest path), for i = 1, 2. Rubberband algorithms follow a straightforward design strategy, and the proposed algorithm is easy to implement and thus of importance for applications, for example, when analyzing 3D objects in 3D image analysis, such as in biomedical or industrial image analysis, using 3D image scanners.