Computer Vision and Image Understanding
An introduction to differential evolution
New ideas in optimization
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Guiding single-objective optimization using multi-objective methods
EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
A fast and elitist multiobjective genetic algorithm: NSGA-II
IEEE Transactions on Evolutionary Computation
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Triangulation is one step in Computer Vision where the 3D points are calculated from 2D point correspondences over 2D images. When these 2D points are free of noise, the triangulation is the intersection point of two lines, but in the presence of noise this intersection does not occur and then the best solution must be estimated. We propose in this article a fast algorithm that uses Differential Evolution to calculate the optimal triangulation.