Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Using personality inventories to help form teams for software engineering class projects
Proceedings of the 6th annual conference on Innovation and technology in computer science education
The Rational Unified Process: An Introduction, Second Edition
The Rational Unified Process: An Introduction, Second Edition
Patterns of Enterprise Application Architecture
Patterns of Enterprise Application Architecture
The impact of personality on information technology team projects
Proceedings of the 2006 ACM SIGMIS CPR conference on computer personnel research: Forty four years of computer personnel research: achievements, challenges & the future
Motivation in Software Engineering: A systematic literature review
Information and Software Technology
Information and Software Technology
Hi-index | 0.00 |
Software Engineering has been a fundamental part of many computing undergraduate courses for a number of years. Although many of the tools and techniques used to undertake software engineering have changed, the assessment has typically stayed the same. Students are commonly tasked with producing a number of software artefacts, for example designs using the Unified Modelling Language (UML). We recently attempted to extend the software engineering experience for a group of second year students with them participating in groups that attempt to replicate industrial practice. This paper reports our investigation into the correlation between the personality of group members, their approach with respect to using design patterns and their learning achievements.