Peer-to-peer architecture for real-time strategy MMOGs with intelligent cheater detection

  • Authors:
  • Marco Picone;Stefano Sebastio;Stefano Cagnoni;Michele Amoretti

  • Affiliations:
  • University of Parma, Parma, Italy;University of Parma, Parma, Italy;University of Parma, Parma, Italy;University of Parma, Parma, Italy

  • Venue:
  • Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
  • Year:
  • 2010

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Abstract

Massively multi-player online games (MMOGs) are having increasing success, because they allow players to explore huge virtual worlds and to interact in many different ways, either cooperating or competing. To implement MMOGs that support several million users, a decentralized communication infrastructure is much better than a centralized one. Unfortunately, decentralization introduces many security problems, allowing dishonest players to apply cheating strategies, if appropriate countermeasures are not implemented. In this paper we illustrate our framework for real-time strategy MMOGs, called PATROL, focusing on the AI-based strategies it adopts to detect cheating attempts.