Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Graphics Gems III
Graphics Gems III
On a new method for constructing good point sets on spheres
Discrete & Computational Geometry
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Sampling Rotation Groups by Successive Orthogonal Images
SIAM Journal on Scientific Computing
Spherical basis functions and uniform distribution of points on spheres
Journal of Approximation Theory
IEEE Transactions on Robotics
Point sampling with uniformly distributed lines
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Registration parameter spaces for molecular electron tomography images
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Solving inverse configuration space problems by adaptive sampling
Computer-Aided Design
A deterministic resampling method using overlapping document clusters for pseudo-relevance feedback
Information Processing and Management: an International Journal
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The problem of generating uniform deterministic samples over the rotation group, SO(3), is fundamental to computational biology, chemistry, physics, and numerous branches of computer science. We present the best-known method to date for constructing incremental, deterministic grids on SO(3); it provides: (1) the lowest metric distortion for grid neighbor edges, (2) optimal dispersion-reduction with each additional sample, (3) explicit neighborhood structure, and (4) equivolumetric partition of SO(3) by the grid cells. We also demonstrate the use of the sequence on motion planning problems.