Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Social brainstorming via interactive fabrication
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
First steps in the FabLab: experiences engaging children
Proceedings of the 24th Australian Computer-Human Interaction Conference
Hi-index | 0.00 |
This paper introduces an approach to include a fab lab into an interactive exhibition space of a museum. Fab labs, as coined by Neil Gershenfeld, have established a great point of view for educational access to modern means of invention and technological empowerment. However realizations so far have been mainly focused on technical equipment and peer- to-peer project based training. Given the context of a museum, we focused on providing an open and easy for every visitor accessible design and fabrication space focusing on identified key elements like creative prototyping and shared creativity within the range of the realized integrative system. We describe our findings based on the work for the FabLab at the Ars Electronica Center (AEC) in Linz, Austria.