An introduction to ray tracing
An introduction to ray tracing
3D Local Trajectory Planner for UAV
Journal of Intelligent and Robotic Systems
Real-time path planning with limited information for autonomous unmanned air vehicles
Automatica (Journal of IFAC)
Real time obstacle avoidance for mobile robot using limit-cycle and vector field method
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
Evolutionary algorithm based offline/online path planner for UAV navigation
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Optimization-Based Safety Analysis of Obstacle Avoidance Systems for Unmanned Aerial Vehicles
Journal of Intelligent and Robotic Systems
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In this paper, the new path planning algorithm for vertical take-off and landing (VTOL) type unmanned aerial vehicles (UAVs), which is widely used in various practical applications, is introduced. The essence of the algorithm comes from the existing limit cycle navigation method for works in 2D and 3D, respectively. In addition, the ray tracing method is applied in order to enhance the work in 3D. The combined method of ray tracing and limit cycle is the core of the proposed path planning algorithm, and it is verified through a set of simulations. And then, the results show that the algorithm can generate the ideal path among the possible paths to reach the destination.