Solving fully-observable non-deterministic planning problems via translation into a general game

  • Authors:
  • Peter Kissmann;Stefan Edelkamp

  • Affiliations:
  • Fakultät für Informatik, TU Dortmund, Germany;Technologie-Zentrum Informatik, Universität Bremen, Germany

  • Venue:
  • KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
  • Year:
  • 2009

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Abstract

In this paper, we propose a symbolic planner based on BDDs, which calculates strong and strong cyclic plans for a given non-deterministic input. The efficiency of the planning approach is based on a translation of the nondeterministic planning problems into a two-player turn-taking game, with a set of actions selected by the solver and a set of actions taken by the environment. The formalism we use is a PDDL-like planning domain definition language that has been derived to parse and instantiate general games. This conversion allows to derive a concise description of planning domains with a minimized state vector, thereby exploiting existing static analysis tools for deterministic planning.