Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
Geometric feature estimators for noisy discrete surfaces
DGCI'08 Proceedings of the 14th IAPR international conference on Discrete geometry for computer imagery
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3D surface reconstruction using the Half Maximum Height (HMH) algorithm is a method to extract a surface of interest from a voxel data set. It is based on the original HMH method applied to each voxel of the segmented surface to reconstruct. From a 3D voxel grid, an initial segmentation is computed to extract a discrete surface of interest. For each of these voxels, HMH computes a segmentation and an orientation. The result of this step is then processed using a Marching Cube-like algorithm. The two major advantages of this method are the precision of the surface extraction and its non user-dependancy.