3D surface reconstruction using HMH algorithm

  • Authors:
  • Bruno Dutailly;Hélène Coqueugniot;Pascal Desbarats;Stefka Gueorguieva;Rémi Synave

  • Affiliations:
  • Université Bordeaux 1, CNRS, UMR, PACEA, Talence Cedex, France;Université Bordeaux 1, CNRS, UMR, PACEA, Talence Cedex, France;Université Bordeaux 1, CNRS, UMR, LaBRI, Talence Cedex, France;Université Bordeaux 1, CNRS, UMR, LaBRI, Talence Cedex, France;Université Bordeaux 1, CNRS, UMR, LaBRI, Talence Cedex, France

  • Venue:
  • ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
  • Year:
  • 2009

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Abstract

3D surface reconstruction using the Half Maximum Height (HMH) algorithm is a method to extract a surface of interest from a voxel data set. It is based on the original HMH method applied to each voxel of the segmented surface to reconstruct. From a 3D voxel grid, an initial segmentation is computed to extract a discrete surface of interest. For each of these voxels, HMH computes a segmentation and an orientation. The result of this step is then processed using a Marching Cube-like algorithm. The two major advantages of this method are the precision of the surface extraction and its non user-dependancy.