QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Progressive Scheme for Stereo Matching
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
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Recently panorama-based virtual reality systems have a key issue that is how to achieve continuous walkthrough between the two adjacent panoramas. In order to solve this issue, we firstly take images in the sampling points of the transition path, and then the coefficients of image transformations among these images are estimated directly from these images. Finally, the images in the nonsampling points are synthesized from those images in the sampling points using image transformation techniques. The architecture and Scheduling mechanism of the prototype concatenated panorama system are also described in this paper.