Video Processing and Communications
Video Processing and Communications
Convex Optimization
A survey on networking games in telecommunications
Computers and Operations Research
Bargaining Strategies for Networked Multimedia Resource Management
IEEE Transactions on Signal Processing - Part I
IEEE Transactions on Multimedia
Performance analysis of the IEEE 802.11 distributed coordination function
IEEE Journal on Selected Areas in Communications
Cross-Layer Architecture for Adaptive Video Multicast Streaming Over Multirate Wireless LANs
IEEE Journal on Selected Areas in Communications
System Architecture and Cross-Layer Optimization of Video Broadcast over WiMAX
IEEE Journal on Selected Areas in Communications
Video multicast using layered FEC and scalable compression
IEEE Transactions on Circuits and Systems for Video Technology
Multicast and unicast real-time video streaming over wireless LANs
IEEE Transactions on Circuits and Systems for Video Technology
Overview of the H.264/AVC video coding standard
IEEE Transactions on Circuits and Systems for Video Technology
Generalized B pictures and the draft H.264/AVC video-compression standard
IEEE Transactions on Circuits and Systems for Video Technology
Overview of the Scalable Video Coding Extension of the H.264/AVC Standard
IEEE Transactions on Circuits and Systems for Video Technology
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Wireless video multicast efficiently streams video to multiple receivers. When designing a wireless video multicast system, the system must be able to handle (i) packet losses induced by the underlying wireless channel and (ii) receiver heterogeneity in channel condition in a multicast group. We propose Layer Bargaining, a wireless video multicast design in infrastructure-based wireless networks that simultaneously addresses both of the above problems. To combat packet losses and improve received video quality, we propose a layered hybrid ARQ scheme that provides unequal protection to layered video by exploring light-weight feedback. To deal with receiver heterogeneity, we propose a framework based on Nash bargaining game for operating point selection in a multicast group. Our simulation results show that the layered hybrid ARQ scheme significantly outperforms the conventional hybrid ARQ scheme with single layer video and the layered FEC scheme. The results also show that the game-based operating point selection provides a high overall system performance while facilitating fairness among receivers. We carefully examine the overhead and the computational complexity of our proposed schemes, through both theoretical analysis and OPNET simulation/experiment, and show that Layer Bargaining is practically feasible under representative settings.