Design and Development of Multidevice User Interfaces through Multiple Logical Descriptions
IEEE Transactions on Software Engineering
Answering why and why not questions in user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Maturing Usability: Quality in Software, Interaction and Value (Human-Computer Interaction Series)
Maturing Usability: Quality in Software, Interaction and Value (Human-Computer Interaction Series)
Model-Driven Engineering of Multi-target Plastic User Interfaces
ICAS '08 Proceedings of the Fourth International Conference on Autonomic and Autonomous Systems
Adding flexibility in the model-driven engineering of user interfaces
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
The COMETs inspector: towards run time plasticity control based on a semantic network
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
An MDE-SOA approach to support plastic user interfaces in ambient spaces
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Towards the maturation of IT usability evaluation (MAUSE)
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A MDA-compliant environment for developing user interfaces of information systems
CAiSE'05 Proceedings of the 17th international conference on Advanced Information Systems Engineering
MoDELS'05 Proceedings of the 2005 international conference on Satellite Events at the MoDELS
QUIMERA: a quality metamodel to improve design rationale
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Hi-index | 0.00 |
Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI denotes its capacity of adaptation to the context of use preserving its quality. The efforts in plasticity have focused on the (meta) modeling of the UI, but the quality remains uncovered. We suggest a method for improving the quality of the UIs by providing explanations about the design of the UI itself: this is, by the use of the Self-Explanation. Self-Explanatory User Interfaces (SEUI) makes reference to the capacity of a UI to supply the end-user with all the information on the rational of the UI, about its constitution (for example, what is the purpose of this button?), its current state (why is the menu disabled?) as well as its evolution (how can I enable this feature?). This thesis investigates the SEUI by Model Driven Engineering (MDE), where models are kept at run-time allowing the necessary techniques that maintain this link between design and execution.