Software testing techniques (2nd ed.)
Software testing techniques (2nd ed.)
A taxonomy of computer attacks with applications to wireless networks
A taxonomy of computer attacks with applications to wireless networks
Basic Concepts and Taxonomy of Dependable and Secure Computing
IEEE Transactions on Dependable and Secure Computing
Creative Uses of Software Errors: Glitches and Cheats
Social Science Computer Review
Zenet: generating and enforcing real-time temporal invariants
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2
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Video games are complex, emergent systems that are difficult to design and test. This difficulty invariably leads to failures being present in the game, negatively impacting the play experience of some. We present a taxonomy of possible failures, divided into temporal and non-temporal failures. The taxonomy can guide the thinking of designers and testers alike, helping them expose bugs in the game. This will lead to games being better tested and designed, with fewer failures when released.