Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
How computer gamers experience the game situation: a behavioral study
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Towards Classifying Visualization in Team Sports
CGIV '06 Proceedings of the International Conference on Computer Graphics, Imaging and Visualisation
Proceedings of Graphics Interface 2011
What we have here is a failure of companionship: communication in goal-oriented team-mate games
Proceedings of the 23rd Australian Computer-Human Interaction Conference
A study of raiders with disabilities in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
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Many current team-based first-person-shooters(FPS) have limited communication between players. Voice chat and text are the two primary methods of communicating however, in fast paced games, this is insufficient for making sophisticated plans. Giving players more non-verbal forms of communication could reduce the time necessary to develop plans which will likely increase the number of strategic plans used in first-person-shooters. By using information visualization techniques in games, we can provide players a faster method to communicate with their teammates, allowing teams to develop more complex plans quickly. We present ways in which player communication can be improved, reducing the necessary time to make effective strategic plans and increasing the amount of cooperative play amongst teammates. Using Source, a 3D game engine developed by Valve Corporation, we plan on developing a 'mod' to incorporate changes to further enable cooperative play. Once finished, we will determine the effectiveness of each tool by gathering and analyzing data from players.