Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Supporting collaborative real-time strategic planning in multi-player games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
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In the last decade, online video games in persistent virtual worlds have gained increasing popularity. Since some portion of the player population possesses a disability of some sort, as more players join in to play online games, the number of players with disabilities increases. To study how players with disabilities play and compete in games designed for mainstream, disability-free players, we conducted an online survey to gather information on how disabilities affect the ability to play, the steps players take to counter the impact of their disabilities, and the impact of disabilities on players' social interactions in raiding guilds.