CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Sense of Virtual Community-Maintaining the Experience of Belonging
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 8 - Volume 8
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Municipal broadband wireless networks
Communications of the ACM - Alternate reality gaming
Citizen-centered e-government services: benefits, costs, and research needs
dg.o '08 Proceedings of the 2008 international conference on Digital government research
What should government agencies do with information that is relevant for citizens?
dg.o '08 Proceedings of the 2008 international conference on Digital government research
Theorizing mobility in community networks
International Journal of Human-Computer Studies
CiVicinity events: pairing geolocation tools with a community calendar
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Computational context to promote geographic information systems toward human-centric perspectives
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part II
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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We describe the iterative design of a location-sensitive mobile application for community engagement and its use at two consecutive community-oriented "First Night" (New Year's Eve) events. Based on initial analysis of personal status posts, blog posts, and semi-structured interviews, we show that providing users with mobile tools relevant to time and locational contexts in their community can scaffold engagement within a community. In the second year of the study we draw from server log data after the event was promoted for public use. Enhancements to the design are discussed to further support civic participation in distributed community contexts, and design lessons are drawn.