3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Distributed 3D audio rendering
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Development of 3D Sound Generation System for Multimedia Application
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
3D Audio Augmented Reality: Implementation and Experiments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Improving audio conferencing: are two ears better than one?
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
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In teleconferencing calls it is difficult to identify the current talker, especially if the person is not well known. In addition, if more than one person is talking at the same time, none of them can be understood easily. In real meetings, however, these limitations are not relevant because humans hear spatially. They take advantage of the "cocktail party effect" to distinguish speakers. In this publication, we assess a teleconferencing solution that we call 3D Telephony, which adds a virtual acoustic room simulation to IP based telephony, thereby achieving a spatial audio experience. We have conducted subjective listening tests of a 3D audio rendering engine to study the impact of the participant's locations in a virtual environment on sound quality, understandability and locatability. Our listening test results show some interesting findings. We identified placements, in which listeners find it very easy to locate virtual talkers and in which their success rate in locating two simultaneous virtual talkers is nearly perfect.