A multi-thread safe foundation for scene graphs and its extension to clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Architectural styles and the design of network-based software architectures
Architectural styles and the design of network-based software architectures
Utilizing X3D for immersive environments
Proceedings of the ninth international conference on 3D Web technology
Web Services Platform Architecture: SOAP, WSDL, WS-Policy, WS-Addressing, WS-BPEL, WS-Reliable Messaging and More
Soa in Practice: The Art of Distributed System Design
Soa in Practice: The Art of Distributed System Design
High-level web service for 3D building information visualization and analysis
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
Restful web services vs. "big"' web services: making the right architectural decision
Proceedings of the 17th international conference on World Wide Web
Streaming web services for 3D portal applications
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Cluster Based Modeling and Remote Visualization of Virtual Geographical Space
SYNASC '08 Proceedings of the 2008 10th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing
Accessing HTTP interfaces within X3D script nodes
Proceedings of the 17th International Conference on 3D Web Technology
XML3DRepo: a REST API for version controlled 3D assets on the web
Proceedings of the 18th International Conference on 3D Web Technology
VCoRE: a web resource oriented architecture for efficient data exchange
Proceedings of the 18th International Conference on 3D Web Technology
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In this paper we present a software architecture for the integration of a RESTful web service interface in OpenSG applications. The proposed architecture can be integrated into any OpenSG application with minimal changes to the sources. Extending a scene graph application with a web service interface offers many new possibilities. Without much effort it is possible to review and control the scene and its components using a web browser. New ways of (browser based) user interactions can be added on all kinds of web enabled devices. As an example we present the integration of "SweetHome3D" into an existing virtual reality setup.