Virtual Combat: A Guide to Distributed Interactive Simulation
Virtual Combat: A Guide to Distributed Interactive Simulation
Proceedings of the 33nd conference on Winter simulation
Adapting cots games for military simulation
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Evolving car designs using model-based automated safety analysis and optimisation techniques
Journal of Systems and Software - Special issue: Computer software & applications
Journal of Systems and Software
Adapting COTS games for military experimentation
Simulation and Gaming - Symposium: virtual reality simulation
Model-based user interface engineering with design patterns
Journal of Systems and Software
A quantitative approach for evaluating the quality of design patterns
Journal of Systems and Software
Systematic Component-Oriented development with Axiomatic Design
Journal of Systems and Software
3D streaming based on multi-LOD models for networked collaborative design
Computers in Industry
Collaborative networked organizations - Concepts and practice in manufacturing enterprises
Computers and Industrial Engineering
Asymmetric negotiation based collaborative product design for component reuse in disparate products
Computers and Industrial Engineering
Design and implementation of an agent-based collaborative product design system
Computers in Industry
Advances in Engineering Software
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Developing future weapons systems has become increasingly complicated and costly. The armed forces of major nations use modeling and simulation techniques for new weapons systems from the conceptual stage to design, production, deployment and training stages to shorten the development cycle and guarantee their effectiveness. Failure in the development cycle carries too much loss in time and money. Therefore, computer-based modeling and simulation techniques are applied from the conceptual stage to gauge the efficacy of new weapons systems. The objective of this study is to develop a modeling and simulation methodology for small scale engagement using the DEVS formalism. The entities required for modeling and simulation are divided into three categories: combat, logical, and environmental entities. Combat entities represent the military hardware or combatants; logical entities represent the judgment and decision entities for the interaction between various entities; and environmental entities emulate the constituents of real combat environment. The combat entities are further modeled into Shell and Core Parts to maximize their reusability under various combat scenarios. The proposed framework is verified using a one-on-one combat engagement simulation (written in C++) between two submarines.