A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
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Modeling a 3D face toward a specific person is a tedious and painstaking task even for skilled artists. Crafting a 3D cartoon-style or a 3D fiction-creature face to reflect a specific person likeness is even more challenging. For example, creating an ogre that keeps the actor/actress likeness or constructing a 3D avatar that reflects the person identity is an intensive process that involves high artistic skills to convey the human identity on the monster geometries. This work presents an automatic 3D face modeling system that transfers a target 3D human face identity (likeness) to any 3D character faces. This system can be used for a broad variety of a 3D face modeling such as an early stage 3D character face design or a individualized 3D avatars creation.