Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial Cognition and Computation
VE-based training strategies for acquiring survey knowledge
Presence: Teleoperators and Virtual Environments
Spatial Cognition and the Processing of Verticality in Underground Environments
COSIT 2001 Proceedings of the International Conference on Spatial Information Theory: Foundations of Geographic Information Science
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
Map use and wayfinding strategies in a multi-building ensemble
SC'06 Proceedings of the 2006 international conference on Spatial Cognition V: reasoning, action, interaction
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The present study explores how the design of the exocentric view aid affects the acquisition of survey knowledge in virtual environments. The exocentric view was provided by either a 3D floor map, a 3D building map or the elevation of viewpoint in air. Participants navigated a virtual multilevel building and their survey knowledge was measured by the judgment of spatial relative direction. The results showed that (1) the accuracy of spatial judgment along the horizontal direction and response time were improved for participants with the exocentric view aid; (2) the accuracy of spatial judgment along the vertical direction was worst in the condition with a 3D floor map; (3) in general participants with a 3D building map performed best. The data suggested that the large scale of an exocentric view aid and the increased number of exocentric perspective through which the spatial layout is observed can facilitate the acquisition of survey knowledge in a virtual building. Potential applications of the findings include the design of a 3D map for navigation in both real and virtual buildings.