Ad-hoc On-Demand Distance Vector Routing
WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
On-Demand Multi Path Distance Vector Routing in Ad Hoc Networks
ICNP '01 Proceedings of the Ninth International Conference on Network Protocols
OLSRv2 implementation and performance evaluation with link layer feedback
IWCMC '07 Proceedings of the 2007 international conference on Wireless communications and mobile computing
Review: Survey of multipath routing protocols for mobile ad hoc networks
Journal of Network and Computer Applications
The Journal of Supercomputing
Local heuristic for the refinement of multi-path routing in wireless mesh networks
Computer Networks: The International Journal of Computer and Telecommunications Networking
Journal of Network and Computer Applications
QoS aware adaptive security scheme for video streaming in MANETs
FPS'12 Proceedings of the 5th international conference on Foundations and Practice of Security
Meta-heuristic algorithms for optimized network flow wavelet-based image coding
Applied Soft Computing
Hi-index | 0.01 |
Multipath routing protocols for Mobile Ad hoc NETwork (MANET) address the problem of scalability, security (confidentiality and integrity), lifetime of networks, instability of wireless transmissions, and their adaptation to applications. Our protocol, called MultiPath OLSR (MP-OLSR), is a multipath routing protocol based on OLSR [1]. The Multipath Dijkstra Algorithm is proposed to obtain multiple paths. The algorithm gains great flexibility and extensibility by employing different link metrics and cost functions. In addition, route recovery and loop detection are implemented in MP-OLSR in order to improve quality of service regarding OLSR. The backward compatibility with OLSR based on IP source routing is also studied. Simulation based on Qualnet simulator is performed in different scenarios. A testbed is also set up to validate the protocol in real world. The results reveal that MP-OLSR is suitable for mobile, large and dense networks with large traffic, and could satisfy critical multimedia applications with high on time constraints.