Software requirements & specifications: a lexicon of practice, principles and prejudices
Software requirements & specifications: a lexicon of practice, principles and prejudices
Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
A research agenda for distributed software development
Proceedings of the 28th international conference on Software engineering
Object-Oriented Software Engineering: Using UML, Patterns and Java, Second Edition
Object-Oriented Software Engineering: Using UML, Patterns and Java, Second Edition
An Empirical Investigation on Text-Based Communication in Distributed Requirements Workshops
ICGSE '07 Proceedings of the International Conference on Global Software Engineering
On the Need for Mixed Media in Distributed Requirements Negotiations
IEEE Transactions on Software Engineering
CoFFEE: Cooperative Face2Face educational environment
COLCOM '07 Proceedings of the 2007 International Conference on Collaborative Computing: Networking, Applications and Worksharing
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A critical claim in software requirements regards the assertion that the team performances improve when media with higher richness levels are used. To investigate this claim, we have conducted a controlled experiment to compare traditional face-to-face communication, the richest medium, and a leaner medium, namely an advanced chat implementing a distributed version of Think-Pair-Square (i.e., a well known method for collaborative problem solving). The comparison has been performed considering the time needed to model functional requirements through a use case modeling technique. Since the only assessment of time could be meaningless, we have also analyzed the media effect on the quality of the produced use cases. The results indicate a significant difference in terms of time to model software requirements in favor of face-to-face communication with no significant impact on the quality.