Designing interaction
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Methods to support human-centred design
International Journal of Human-Computer Studies
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Reflections on a work-oriented design project
Human-Computer Interaction
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I look at the section of the design framework between intentions and consequences, where the designed features of the artifact become affordances, or not, in the use or operation of that artifact. I suggest that the process by which artifact users afford themselves of its features is an organic one in which emergent uses can sprout and grow from the original designed features. I offer the metaphor of a tree and its branches for this process and show how the design framework gives us a closer view of the mismatch between features and affordances than in fidelity of implementation analysis.