RE '02 Proceedings of the 10th Anniversary IEEE Joint International Conference on Requirements Engineering
Redefining the learning companion: the past, present, and future of educational agents
Computers & Education
Transatlantic project courses in a university environment
APSEC '00 Proceedings of the Seventh Asia-Pacific Software Engineering Conference
APSEC '02 Proceedings of the Ninth Asia-Pacific Software Engineering Conference
Designing for Deep Conversation in a Scenarios-Based e-Learning Environment
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Effects of culture on computer-supported international collaborations
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Critical factors in establishing and maintaining trust in software outsourcing relationships
Proceedings of the 28th international conference on Software engineering
Distributed development: an education perspective on the global studio project
Proceedings of the 28th international conference on Software engineering
Instructional design and assessment strategies for teaching global software development: a framework
Proceedings of the 28th international conference on Software engineering
Teaching distributed software development with the project method
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Position Paper: The Importance of Experience with Industry in Software Engineering Education
CSEETW '06 Proceedings of the 19th Conference on Software Engineering Education and Training Workshops
An Academic Perspective on Globalization in the Software Industry
COMPSAC '06 Proceedings of the 30th Annual International Computer Software and Applications Conference - Volume 01
Reusable, lifelike virtual humans for mentoring and role-playing
Computers & Education
Bringing global sourcing into the classroom: experiential learning via software development project
Proceedings of the 2007 ACM SIGMIS CPR conference on Computer personnel research: The global information technology workforce
An active/collaborative approach in teaching requirements engineering
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 01
Global Software Engineering: The Future of Socio-technical Coordination
FOSE '07 2007 Future of Software Engineering
Globalizing Software Development in the Local Classroom
CSEET '07 Proceedings of the 20th Conference on Software Engineering Education & Training
Towards a European Master Programme on Global Software Engineering
CSEET '07 Proceedings of the 20th Conference on Software Engineering Education & Training
Training for Global Software Development in an International "Learning Network"
ICGSE '07 Proceedings of the International Conference on Global Software Engineering
Assessment and comparison of local and global SW engineering practices in a classroom setting
Proceedings of the 13th annual conference on Innovation and technology in computer science education
A distance learning approach to teaching eXtreme programming
Proceedings of the 13th annual conference on Innovation and technology in computer science education
CSEET '08 Proceedings of the 2008 21st Conference on Software Engineering Education and Training
Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned
Computer Animation and Virtual Worlds
Improving Contextual Skills in Global Software Engineering: A Corporate Training Experience
ICGSE '08 Proceedings of the 2008 IEEE International Conference on Global Software Engineering
The Role of Motivational Systems and Emotions in a Virtual Task
HICSS '09 Proceedings of the 42nd Hawaii International Conference on System Sciences
Academia-academia-industry collaborations on software engineering projects using local-remote teams
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 40th ACM technical symposium on Computer science education
Training Students to Work Effectively in Partially Distributed Teams
ACM Transactions on Computing Education (TOCE)
Structural factors that affect global software development learning team performance
Proceedings of the special interest group on management information system's 47th annual conference on Computer personnel research
ICGSE '09 Proceedings of the 2009 Fourth IEEE International Conference on Global Software Engineering
ICGSE '09 Proceedings of the 2009 Fourth IEEE International Conference on Global Software Engineering
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Offshore software development: transferring research findings into the classroom
SEAFOOD'07 Proceedings of the 1st international conference on Software engineering approaches for offshore and outsourced development
Introducing global supply chains into software engineering education
SEAFOOD'07 Proceedings of the 1st international conference on Software engineering approaches for offshore and outsourced development
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
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In recent years, the application of Global Software Development (GSD) has grown significantly and its efficiency has been proven. However the collaboration between distant members is not always easy and some challenging issues must be confronted. The main problems are related with the communication with distant members, especially when cultural and language differences appear. Members involved in GSD must develop specific skills in order to confront these problems. On the other hand, the training to develop these skills is not easy as the practice in real projects is too risky, and simulating the complexity of real environments is not always possible and requires the coordination with distant institutions. In this work we present a training tool that will help universities and companies to achieve this training by simulating GSD scenarios that will place learners in realistic projects in which they will interact with Virtual Agents of different cultures that will simulate real members.