Interdisciplinary project work: practice makes perfect?
IEEE Transactions on Education
Web-based peer review: the learner as both adapter and reviewer
IEEE Transactions on Education
Assessment of a resource limited process for multidisciplinary projects
ACM SIGCSE Bulletin
An experimental card game for teaching software engineering processes
Journal of Systems and Software - Special issue: Software engineering education and training
On the importance of dialogue with industry about software engineering education
Proceedings of the 2006 international workshop on Summit on software engineering education
Using Wikis to support the Net Generation in improving knowledge acquisition in capstone projects
Journal of Systems and Software
Structural factors that affect global software development learning team performance
Proceedings of the special interest group on management information system's 47th annual conference on Computer personnel research
Modeling with Plato: the unified modeling language in a cultural context
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
A training tool for global software development
ITHET'10 Proceedings of the 9th international conference on Information technology based higher education and training
Proceedings of the Twelfth Australasian Conference on Computing Education - Volume 103
A tool for training students and engineers in global software development practices
CRIWG'10 Proceedings of the 16th international conference on Collaboration and technology
Exploring the communication behaviour among global software development learners
International Journal of Computer Applications in Technology
Proceedings of the 33rd International Conference on Software Engineering
Teaching collaborative software development: a case study
Proceedings of the 34th International Conference on Software Engineering
Proceedings of the 2013 International Conference on Software Engineering
Hi-index | 0.00 |
Based on actual experience, we present an innovative teaching method for software development in distributed multi-disciplinary environments similar to those found in industry. The case study describes a project developed by teams of students from multiple departments and universities. The process used and lessons learned are reported.