Perceptual user interfaces: multimodal interfaces that process what comes naturally
Communications of the ACM
What we talk about when we talk about context
Personal and Ubiquitous Computing
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring eye tracking to increase bandwidth in user modeling
UM'05 Proceedings of the 10th international conference on User Modeling
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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This poster abstract presents the first part of a study concerning the use of information about gaze, grip and gesture to create non-command interaction. The experiment reported here seeks to establish the occurrence of patterns in nonverbal communication, which may be used in an activity aware setup that seeks to adjust to the individual's intentions and attention. Results indicate that basic patterns of facial direction and grip are correlated with intention and/or attention, and an analysis of gesture patterns is currently being performed.