FlexClock, a Plastic Clock Written in Oz with the QTk toolkit
TAMODIA '02 Proceedings of the First International Workshop on Task Models and Diagrams for User Interface Design
A Model-Driven Engineering Approach for the Usability of Plastic User Interfaces
Engineering Interactive Systems
iPhone in Action: Introduction to Web and SDK Development
iPhone in Action: Introduction to Web and SDK Development
Web User Interface Design Strategy: Designing for Device Independence
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
A seamless development process of adaptive user interfaces explicitly based on usability properties
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
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In Human-Computer Interaction, plasticity refers to the capacity of User Interfaces (UI) to adapt to the context of use () while preserving user-centered properties. Until now, plasticity was the scope of various studies. The adaptation from a context of use to another was studied in order to satisfy the end-user's requirements. This paper changes the focus: plasticity in itself is not the scope anymore; it is viewed as a way for designers to improve UI quality. The iterative design process is detailed for a case study where all design decisions have been recorded in terms of their influence on UI ergonomic quality. The case study deals with e-goverrment procedures. The return of experience shows that paying attention to plasticity for a small screen platform results in improvements on the large screen platform version due to the reexamination of its initial design.