Shape-optimized mesh partitioning and load balancing for parallel adaptive FEM
Parallel Computing - Special issue on graph partioning and parallel computing
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Heat diffusion based dynamic load balancing for distributed virtual environments
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Dynamic load balancing in distributed virtual environments using heat diffusion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important research topic. There are two main research directions based on the multi-server architecture, global load balancing, which is optimal but computationally expensive, or local load balancing, which is not optimal but efficient. In this paper, we propose a hybrid load balancing approach to support massively multiplayer online gaming. Our idea is to augment a local load balancing algorithm with some global load information, which may be obtained less frequently. We propose two methods to implement the hybrid approach. Our results show that the proposed methods reduce the frequency of server overloading and improve the overall game performance significantly.