A constraint-based solver for the military unit path finding problem

  • Authors:
  • Louise Leenen;Johannes Vorster;Hermanus le Roux

  • Affiliations:
  • Council for Industrial and Scientific Research, South Africa, Brummeria, Pretoria;Council for Industrial and Scientific Research, South Africa, Brummeria, Pretoria;Council for Industrial and Scientific Research, South Africa, Brummeria, Pretoria

  • Venue:
  • SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
  • Year:
  • 2010

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Abstract

We describe the first phase development of a path finding simulation in a military environment. This concept demonstrator can be used for mission planning by constructing what-if scenarios to investigate trade-offs such as location of deployment and mode of transport. The Military Unit Path Finding Problem (MUPFP) is the problem of finding a path from a starting point to a destination where a military unit has to move, or be moved, safely whilst avoiding threats and obstacles and minimising costs in a digital representation of the real terrain [1]. Although significant research has been done on path finding, the success of a particular technique relies on the environment and existing constraints. The MUPFP is ideal for a constraint-based approach because it requires flexibility in modelling. We formulate the MUPFP as a constraint satisfaction problem and a constraint-based extension of the A* search algorithm. The concept demonstrator uses a provided map, for example taken from Google Earth, on which various obstacles and threats can be manually marked. Our constraint-based approach to path finding allows for flexibility and ease of modelling. It has the advantage of modelling new environments or additional constraints with ease, and it produces near-optimal solutions if solving is halted prematurely.