A Fast Elitist Non-dominated Sorting Genetic Algorithm for Multi-objective Optimisation: NSGA-II
PPSN VI Proceedings of the 6th International Conference on Parallel Problem Solving from Nature
Artificial War: Multiagent-Based Simulation of Combat
Artificial War: Multiagent-Based Simulation of Combat
Comparison of Multiobjective Evolutionary Algorithms: Empirical Results
Evolutionary Computation
Optimal computing budget allocation for multi-objective simulation models
WSC '04 Proceedings of the 36th conference on Winter simulation
Investigating the dynamics of competition: coevolving red and blue simulation parameters
WSC '05 Proceedings of the 37th conference on Winter simulation
Fundamentals of Computational Swarm Intelligence
Fundamentals of Computational Swarm Intelligence
Evolutionary Computation: Toward a New Philosophy of Machine Intelligence (IEEE Press Series on Computational Intelligence)
Proceedings of the 38th conference on Winter simulation
Automated red teaming: a proposed framework for military application
Proceedings of the 9th annual conference on Genetic and evolutionary computation
SpringSim '07 Proceedings of the 2007 spring simulation multiconference - Volume 2
SEAL '08 Proceedings of the 7th International Conference on Simulated Evolution and Learning
Automated red teaming: an objective-based data farming approach for red teaming
Proceedings of the 40th Conference on Winter Simulation
Future Generation Computer Systems
Constraint handling in multiobjective evolutionary optimization
IEEE Transactions on Evolutionary Computation
Application of multi-objective bee colony optimization algorithm to automated red teaming
Winter Simulation Conference
Fuzzy-Pareto-Dominance and its application in evolutionary multi-objective optimization
EMO'05 Proceedings of the Third international conference on Evolutionary Multi-Criterion Optimization
Characterizing warfare in red teaming
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Evolutionary design of experiments using the MapReduce framework
Proceedings of the 2011 Summer Computer Simulation Conference
Effective crowd control through adaptive evolution of agent-based simulation models
Proceedings of the Winter Simulation Conference
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We present, combine and apply novel research advances to Automated Red Teaming (ART). ART is an automated vulnerability assessment tool which is employed to uncover the hard-to-predict and potentially critical elements of military operations. ART is principally based on the use of agent-based modelling/simulation, data farming and evolutionary computation. In this paper, we present two distinct computational methods to address multiple issues of ART: constraint handling and computing budget. These novel techniques originate from the research fields of evolutionary computation and cloud computing. These techniques are applied to a military toy model which was developed with the agent-based simulation platform MANA. We then discuss another potential bottleneck of ART: many-objective optimization. The aim of this research is to optimize ART to best assist defense experts in operational analysis and, ultimately, in critical decision making.