Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational Geometry: Theory and Applications - special issue on virtual reality
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Virtual Fixtures for Robotic Cardiac Surgery
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Haptic Guidance: Experimental Evaluation of a Haptic Training Method for a Perceptual Motor Skill
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
On Application of Virtual Fixtures as an Aid for Telemanipulation and Training
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Presence: Teleoperators and Virtual Environments
Intelligent Assembly/Disassembly System with a Haptic Device for Aircraft Parts Maintenance
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Augmenting 3D interactions with haptic guide in a large scale virtual environment
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Virtual fixture based haptic rendering of handwriting
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
An enhanced haptic assembly simulation system for the efficiency of assembly tasks
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
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We set up a library of virtual fixtures with both haptic and graphic properties and behaviors. For a given task, Virtual Fixture Assembly Language (VFAL) could be used to construct various virtual fixture series, with graphic and force guidance rules, making the low-level haptic and graphic rendering details transparent to the developers. An experiment evaluated the application of virtual fixtures as an aid for guiding a user in a path navigation task. The task was performed with or without force field guidance of virtual fixtures, and then transferred to the condition with no virtual fixtures. Results showed significant learning and transfer effects measured by performance time and path length. However, training using virtual fixtures with force guidance had comparable results to training with graphic only fixtures representing the path. Results are discussed in terms of motor learning theory, future work and applications for the design of better VR training environments.