Programming with the Java Media Framework
Programming with the Java Media Framework
Architectural Design in Object-Z
ASWEC '04 Proceedings of the 2004 Australian Software Engineering Conference
Component-Wise Mapping of Media-Needs to a Distributed Presentation Environment
COMPSAC '04 Proceedings of the 28th Annual International Computer Software and Applications Conference - Volume 01
PREMO: A framework for multimedia middleware: specification, rationale, and java binding
PREMO: A framework for multimedia middleware: specification, rationale, and java binding
IEEE Transactions on Information Technology in Biomedicine
A distributed multi-agent architecture in simulation based medical training
Transactions on Edutainment III
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In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized moments over multiple devices and in many cases over a network. These content elements are often presented or represented as "Synchronizable Objects" with which their control and management fall into a design pattern. This paper uses the pattern language to capture the common features of these "Synchronizable Objects", in combination of the formal Object-Z specification to treat the architectural construct. The proposed pattern can be applied for content elements with or without intrinsic timing in distributed multimedia applications. Examples are given to show how this pattern can be applied in distributed applications.