Online gaming traffic generator for reproducing gamer behavior

  • Authors:
  • Kwangsik Shin;Jinhyuk Kim;Kangmin Sohn;Changjoon Park;Sangbang Choi

  • Affiliations:
  • Smart Game Research Team, Content Research Division, Electronics and Telecommunications Research Institute, Daejeon, Korea;Electronic Engineering Department, Inha University, Incheon, Korea;Smart Game Research Team, Content Research Division, Electronics and Telecommunications Research Institute, Daejeon, Korea;Smart Game Research Team, Content Research Division, Electronics and Telecommunications Research Institute, Daejeon, Korea;Electronic Engineering Department, Inha University, Incheon, Korea

  • Venue:
  • ICEC'10 Proceedings of the 9th international conference on Entertainment computing
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we proposed an online gaming traffic generator reflecting user behavior patterns. We analyzed the packet size and inter departure time distributions of a popular FPS game (Left4Dead) and MMORPG (World of Warcraft) for regenerating gaming traffic. The proposed traffic generator generates an inter departure time and gaming packet based on analytical model of the gamer behaviors, then transmits the packet according to the inter departure time. Packet generation results show that generated packets of World of Warcraft is much different with analytical model, unlike Left4Dead. It is caused by Nagle algorithm and Delayed Acknowledgments of TCP. Thus, we disabled the Nagle algorithm in the proposed traffic generator. The generation results show that the revised proposed traffic generator guarantees goodness of fit in the generated traffic distribution.