Provisioning on-line games: a traffic analysis of a busy counter-strike server
Proceedings of the 2nd ACM SIGCOMM Workshop on Internet measurment
Improving web application testing with user session data
Proceedings of the 25th International Conference on Software Engineering
Online game testing using scenario-based control of massive virtual users
ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
Online gaming traffic generator for reproducing gamer behavior
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
A dynamic load balancing for massive multiplayer online game server
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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In this paper, we present an efficient method for simulating massively virtual clients in an online game environment. Massively multiplayer online games and other multi-user based networked applications are becoming more attractive to the gamer players. Such kind of technology has long been researched in the area called Networked Virtual Environments. In the game development process, a set of beta tests is used to ensure the stability of online game servers. A set of testing processes consumes a lot of development resources such as cost, time, and etc. The purpose of the VENUS (Virtual Environment Network User Simulator) system is to provide an automated beta test environment to the game developers to efficiently test the online games to reduce development resources.