The Georgia Tech Network Simulator
MoMeTools '03 Proceedings of the ACM SIGCOMM workshop on Models, methods and tools for reproducible network research
Agents-based modeling for a peer-to-peer MMOG architecture
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Game traffic analysis: an MMORPG perspective
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Network Simulation (Synthesis Lectures on Communication Networks)
Network Simulation (Synthesis Lectures on Communication Networks)
A peer-to-peer architecture for massive multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
An Overview of MANETs Simulation
Electronic Notes in Theoretical Computer Science (ENTCS)
VENUS: the online game simulator using massively virtual clients
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
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Massively multiplayer online games (MMOGs) have become highly popular in the last decade and now attract millions of users from all over the world to play in an evolving virtual world concurrently over the Internet. The high popularity of MMOGs created a rapidly growing market and this highly dynamic market has forced game developers to step up competitively. However, MMOG development is a challenging and expensive process. In this study, we present a high-level network simulation environment, which can be used to model and simulate typical MMOGs that have client-server architectures. The main objective is to provide a simulation environment to MMOG developers that can be used to test, analyze and verify various aspects of the MMOG network architecture. We have also implemented a graphical user interface that allows one to construct the simulation model visually. We have demonstrated the use of the simulation environment by experimental simulations.