Parallel minimax tree searching on GPU

  • Authors:
  • Kamil Rocki;Reiji Suda

  • Affiliations:
  • JST, CREST, Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan;JST, CREST, Department of Computer Science, Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan

  • Venue:
  • PPAM'09 Proceedings of the 8th international conference on Parallel processing and applied mathematics: Part I
  • Year:
  • 2009

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Abstract

The paper describes results of minimax tree searching algorithm implemented within CUDA platform. The problem regards move choice strategy in the game of Reversi. The parallelization scheme and performance aspects are discussed, focusing mainly on warp divergence problem and data transfer size. Moreover, a method of minimizing warp divergence and performance degradation is described. The paper contains both the results of test performed on multiple CPUs and GPUs. Additionally, it discusses αβ parallel pruning implementation.