The APHID Parallel alpha-beta Search Algorithm

  • Authors:
  • Mark G. Brockington;Jonathan Schaeffer

  • Affiliations:
  • -;-

  • Venue:
  • SPDP '96 Proceedings of the 8th IEEE Symposium on Parallel and Distributed Processing (SPDP '96)
  • Year:
  • 1996

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Abstract

This paper introduces the APHID (Asynchronous Parallel Hierarchical Iterative Deepening) game-tree search algorithm. APHID represents a departure from the approaches used in practice. Instead of parallelism based on the minimal search tree, APHID uses a truncated game-tree and all of the leaves of that tree are searched in parallel. APHID has been programmed as an easy to implement, game-independent alpha-beta library, and has been tested on several game-playing programs. Results for an Othello program are presented here. The algorithm yields good parallel performance on a network of workstations, without using a shared transposition table.