Lead users: a source of novel product concepts
Management Science
User participation in system development revisited
Information and Management
Communications of the ACM - Special issue Participatory Design
A strategic perspective of electronic democracy
Communications of the ACM
Understanding and Evaluating Methodologies: NIMSAD, a Systematic Framework
Understanding and Evaluating Methodologies: NIMSAD, a Systematic Framework
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 08
Electronic Service Delivery - A driver of public sector modernisation
Information Polity
eGovernment Front-End Services: Administrative and Citizen Cost-Benefits
EGOV '08 Proceedings of the 7th international conference on Electronic Government
Citizen Participation and Involvement in eGovernment Projects: An Emergent Framework
EGOV '08 Proceedings of the 7th international conference on Electronic Government
Driver or Passenger? An Analysis of Citizen-Driven eGovernment
EGOV '08 Proceedings of the 7th international conference on Electronic Government
Design science in information systems research
MIS Quarterly
Talking to, not about, citizens: experiences of focus groups in public e-service development
EGOV'07 Proceedings of the 6th international conference on Electronic Government
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New technology means new ways of both developing, providing and consuming services. In the strive for government organizations to build and maintain relationships with its citizens, e-presence is highly important. E-services are one way to go, and it has been argued that user participation is an important part of developing said services. In this paper we analyze a selection of user participation approaches from a goal perspective to see how they fit in an e-government service development context., In doing so, we identify four challenges that need to be addressed when including users in the development: 1) Identifying the user target segment, 2) Identifying the individual user within each segment, 3) Getting users to participate, and 4) Lacking adequate skills.