Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The Architecture of Cognition
Human Problem Solving
Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
Patterns for Computer-Mediated Interaction (Wiley Software Patterns Series)
How patterns support computer-mediated exchange of knowledge-in-use
Computers & Education
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Non-governmental organizations often face the challenge that practical knowledge cannot easily be transferred between practitioners with different degrees of expertise, as there is no way of directly observing good practice, and practical knowledge often only exists in implicit form. In this paper, we describe how patterns may be used to support sharing practical knowledge, and based on the co-evolution model by Cress and Kimmerle, we provide a theoretical framework for describing how an exchange of practical knowledge takes place. We present the results of a case study that supports the efficiency of patterns. Patterns facilitate the exchange of good practice by leading to more explicit and understandable descriptions.