Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Parent behavior, children's technology use and creativity: videogames count but parents don't!
CIT'11 Proceedings of the 5th WSEAS international conference on Communications and information technology
Social Science Computer Review
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In this research we examined the effects of Internet use and videogame playing on children's academic performance. Gender, race, and income were also considered. Participants were 482 youth, average age 12years old. One-third were African American and two-thirds were Caucasian American. All measures were completed twice, first in Year 1 and then one year later, Year 2. Results indicated that greater Internet use was associated with better reading skills, but only for youth initially low in reading skills. Videogame playing was associated with better visual-spatial skill but also with lower GPAs. Gender, race and income influenced Internet use, videogame playing and academic performance but not the relationships between using these technologies and academic performance. Implications of the results for increasing the benefits of technology use are discussed.