Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming

  • Authors:
  • Birgit U. Stetina;Oswald D. Kothgassner;Mario Lehenbauer;Ilse Kryspin-Exner

  • Affiliations:
  • Department of Clinical, Biological and Differential Psychology, Division of Clinical Psychology and Health Psychology, University of Vienna, Austria;Department of Clinical, Biological and Differential Psychology, Division of Clinical Psychology and Health Psychology, University of Vienna, Austria;Department of Clinical, Biological and Differential Psychology, Division of Clinical Psychology and Health Psychology, University of Vienna, Austria;Department of Clinical, Biological and Differential Psychology, Division of Clinical Psychology and Health Psychology, University of Vienna, Austria

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2011

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Abstract

This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n=468) can be classified into three independent groups. Subjected users either solely played massive multiplayer online role-playing games (MMORPGs) or they preferred online-ego-shooters (OES) or real-time-strategy games (RTS). Results indicate that MMORPG users show more often problematic gaming behavior, depressive tendencies and lower self-esteem compared to users playing other online-games. MMORPG users reported to playing significantly more often in order to escape from real-life problems, which might be a valuable coping strategy but might also lead to problematic gaming behavior.