Caught in the Net: How to Recognize the Signs of Internet Addiction-- and a Winning Strategy for Recovery
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
The role of metacognitions in problematic Internet use
Computers in Human Behavior
Exploring user experiences as predictors of MMORPG addiction
Computers & Education
Problematic Internet use and psychosocial well-being among MMO players
Computers in Human Behavior
Time on the Internet at home, loneliness, and life satisfaction: Evidence from panel time-diary data
Computers in Human Behavior
Is compulsive internet use related to sensitivity to reward and punishment, and impulsivity?
Computers in Human Behavior
The attraction of online games: An important factor for Internet Addiction
Computers in Human Behavior
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This study examined problematic gaming behavior and depressive tendencies among people who play different types of online-games. Other game-related variables were investigated to determine if other differences between three game types could be established. Participants in the current research (n=468) can be classified into three independent groups. Subjected users either solely played massive multiplayer online role-playing games (MMORPGs) or they preferred online-ego-shooters (OES) or real-time-strategy games (RTS). Results indicate that MMORPG users show more often problematic gaming behavior, depressive tendencies and lower self-esteem compared to users playing other online-games. MMORPG users reported to playing significantly more often in order to escape from real-life problems, which might be a valuable coping strategy but might also lead to problematic gaming behavior.