GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A model of cognitive loads in massively multiplayer online role playing games
Interacting with Computers
Problematic Internet use and psychosocial well-being among MMO players
Computers in Human Behavior
Psychosocial causes and consequences of pathological gaming
Computers in Human Behavior
Computers in Human Behavior
Internet addiction in students: Prevalence and risk factors
Computers in Human Behavior
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This study examined the attraction of online games and their contribution to Internet Addiction (IA) among college students in China in a series of cross-sectional studies. Study 1 tested the theoretical framework of the online games attraction and developed an assessment instrument: the Online Game Attraction Inventory (OAI). Study 2 surveyed 635 students using a battery of questionnaires that included the Chen Internet Addiction Scale (CIAS) to assess IA levels and determine which predictor contributed the most to IA. The results indicated the OAI to be a psychometrically sound tool with acceptable levels of reliability and validity. The OAI score was positively related to the CIAS score (r=.397, p