Choosing group projects for advanced systems courses
SIGCSE '88 Proceedings of the nineteenth SIGCSE technical symposium on Computer science education
Peer learning in an introductory computer science course
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
Integrating collaborative problem solving throughout the curriculum
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
An introductory VR course for undergraduates incorporating foundation, experience and capstone
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Ton2: a VR application with novel interaction method using displacement data
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Landscape bartender: landscape generation using a cocktail analogy
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Spider hero: a VR application using pulling force feedback system
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Virtual reality (VR) application creation is a comprehensive development process that requires a variety of skills: not only hardware and software knowledge but also aesthetic design and storytelling abilities. A groupwork-based project is a suitable approach for creating a VR application because the group members can utilize their full powers and knowledge of their special fields through collaboration. Students learn best when they are actively involved in a process, such as in group discussion and field work. Such groupwork projects are also effective in improving their collaboration skills. This paper introduces an educational framework for creating VR applications through groupwork, and highlights the advantages of this framework.