Communications of the ACM
QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Capturing user tests in a multimodal, multidevice informal prototyping tool
Proceedings of the 5th international conference on Multimodal interfaces
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Informal prototyping of continuous graphical interactions by demonstration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Squidy: a zoomable design environment for natural user interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
UISKEI++: multi-device wizard of oz prototyping
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Hi-index | 0.00 |
In order to support interactive high-fidelity prototyping of post-WIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and supported by an advanced tool suite, the OpenInterface Platform Workbench. Our approach strives for supporting a collaborative (programmer-designer) and user-centered design activity. The workbench architecture allows exploration of novel interaction techniques through seamless integration and adaptation of heterogeneous components, high-fidelity rapid prototyping, runtime evaluation and fine-tuning of designed systems. This paper illustrates through the iterative construction of a running example how OpenInterface allows the leverage of existing resources and fosters the creation of non-conventional interaction techniques.