An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The Effect of Haptic Feedback on Basic Social Interaction within Shared Virtual Environments
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Simplified Hand Configuration for Object Manipulation
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
An HMM approach to realistic haptic human-robot interaction
WHC '09 Proceedings of the World Haptics 2009 - Third Joint EuroHaptics conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Handshake: Realistic human-robot interaction in haptic enhanced virtual reality
Presence: Teleoperators and Virtual Environments
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
Presence: Teleoperators and Virtual Environments
Haptic feedback and control of a flexible surgical endoscopic robot
Computer Methods and Programs in Biomedicine
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This paper focuses on the effects of visual and haptic feedback on the experienced plausibility of social interaction in a virtual reality scenario, where participants were asked to perform handshakes with a virtual, visually and haptically rendered partner. A 3D virtual environment was created and integrated with a handshaking robot, enabling the participant to see the virtual partner while shaking hands. To assess the effect of visual and haptic rendering strategies on plausibility, an experiment with human subjects was carried out. The results indicate that adding vision and improving the quality of haptics, both improve plausibility. Similar effect sizes further suggest that vision and haptics are equally important to the perceived plausibility of a virtual handshaking task.