Security Design in Online Games
ACSAC '03 Proceedings of the 19th Annual Computer Security Applications Conference
Low latency and cheat-proof event ordering for peer-to-peer games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
A cheat controlled protocol for centralized online multiplayer games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Addressing cheating in distributed MMOGs
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Cheat-proof playout for centralized and peer-to-peer gaming
IEEE/ACM Transactions on Networking (TON)
IEEE Security and Privacy
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools and Applications
The Security System Design in Online Game for u Entertainment
AINAW '08 Proceedings of the 22nd International Conference on Advanced Information Networking and Applications - Workshops
An Investigation of Cheating in Online Games
IEEE Security and Privacy
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As online video games become more popular and video game companies make revenue from subscription charges, new problems arise that need to be addressed. Various security issues related to online gaming are shared among other network applications, however online gaming has its own set of concerns to deal with. The prevention and detection of cheating is one major problem that needs to be taken seriously. In this paper, I explore some of the possibilities for cheating in real-time online games as well as their solutions. I propose my own software model that is designed to detect and prevent cheating. I then develop a multithreaded software solution which offers anti-cheat assurance.