The andantephone: a musical instrument that you play by simply walking
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Communications of the ACM - Organic user interfaces
"Stray": a new multimedia music composition using the andantephone
Proceedings of the international conference on Multimedia
Interaction capture in immersive virtual environments via an intelligent floor surface
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Comparametric equations with practical applications in quantigraphic image processing
IEEE Transactions on Image Processing
Hi-index | 0.00 |
We propose the use of multiple sensors of different sensitivity that simultaneously sense the same signal. Outputs of these sensors are then combined in a way that allows the simultaneous sensing of large-signal and small-signal phenomena. This sensing methodology is applied to the andantephone, a musical instrument that allows a player to physically step through the notes of a song as if they were walking along the song's timeline. When you stop walking the music stops. If you walk faster the music plays faster. A new, more expressive design of andantephone was created using a wideband complementary set of geophones to detect seismic waves transmitted from human footsteps. Each tile in the andantephone has one or more high-frequency piezoelectric geophones that respond to small-signals, as well as one or more low-frequency carbon geophones that respond to large-signals. These sensors are subsequently connected to a real-time frequency-shifting system that shifts each geophone's output to the correct musical pitch or chord for a particular note in a song. The proposed HDR sensing principle may be applied to many different sensing scenarios.